Convert
Turn compatible PC archives into clean, Mac-ready formats.
Game Mod management and conversion for macOS
Jacob Mod Manager is a native macOS tool for organizing, converting, checking and safely deploying compatible game Mods — starting with Resident Evil RE Engine games and requiring no terminal commands.
Open the Apple menu and choose About This Mac. The Chip field must show Apple M1 or later; Intel processors are not supported. Device detection only shows this reminder and never blocks the download.
Turn compatible PC archives into clean, Mac-ready formats.
See file conflicts, affected Mods and which version will take effect.
Keep backups and restore a known-good patch with confidence.
A guided workflow that keeps every change visible and recoverable.
Add a PC Mod archive to your private library.
Scan assets, versions and potential issues.
Prepare supported files for native Mac builds.
Resolve conflicts inside one managed patch.
Validate integrity before anything reaches the game.
Apply the patch with automatic backup safeguards.
Third-party Mods vary in structure and may change without notice, so universal compatibility cannot be guaranteed. You can report an unsupported or incompatible Mod with diagnostics and its original source link; requests are then handled according to your edition.
A paid license covers priority compatibility support for its included games. It is not a separate charge based on how complex a Mod appears.
Reports are collected for product-wide improvements, but investigation and updates may arrive later and are not guaranteed for every individual Mod.
Single Game Edition covers its selected game; All Games Edition covers every game included in the collection. These reports are reviewed first, and feasible fixes are delivered in maintenance updates without an extra per-Mod fee.
Share the diagnostic package, game version, Mod version and original download page only when you choose to.
We verify the issue and determine whether it can be resolved safely without redistributing third-party content.
Feasible fixes are released as software or game-module compatibility updates, with paid requests handled first.
Prepare a structured report with the game, Mod version and failure details. This gives us enough information to reproduce the problem and place it in the correct support queue.
Resident Evil 4 is the first verified game module. Each game listed below will be available in the Community Edition as soon as its Mac workflow is fully verified, with paid editions unlocking advanced multi-Mod management.
Future Mac releasesIf CAPCOM releases Resident Evil 9, Resident Evil Code: Veronica or other Resident Evil titles for Mac, we intend to begin compatibility work as soon as a production release is available for verification.
Available · Community and paid editions
Planned support
Planned support
Planned support
Planned support
More support will be added
Choose your game, add a Mod archive, review the results and apply it. Jacob Mod Manager explains conflicts before files are changed and keeps recoverable backups along the way.
Video tutorialYouTube · Coming soonEvery released game module is available in the free Community Edition. Paid editions unlock batch import, multi-Mod builds and advanced management for one game or every listed game — never a surcharge based on how ‘complex’ a Mod appears.
All released game modules, with one top-level Mod active per game at a time.
Unlock the complete paid feature set for one game of your choice.
Use the full RE4 feature set now, then receive the other four listed game modules as each one is released.
Safety, local processing and compatibility analysis remain available to everyone. Paid editions unlock multi-Mod combinations and the tools needed to manage them efficiently.
| What is included | Community Edition | Single Game Edition | All Games Edition |
|---|---|---|---|
| Price | Free | RE4: $9.99; future games priced separately | Early-supporter: $19.99; regular: $24.99 |
| Edition summary | Every released game module, with one top-level Mod active per game | Complete paid features for one purchased game | RE4 now; the other four listed paid modules unlock as released |
| Game coverage | Every released game module | One game selected at purchase | Five listed modules delivered progressively |
| Import, library and compatibility analysis | Unlimited | Unlimited | Unlimited |
| Batch import | Import one Mod at a time | Included for the selected game | Included for every listed game |
| Verified deployment, backups and recovery | Included | Included | Included |
| License activation | No paid license required | 1 active Mac; deactivate before moving | 1 active Mac; deactivate before moving |
| Active top-level Mods per game | 1 at a time | Unlimited for the selected game | Unlimited for every listed game |
| Multi-Mod merged builds | Not included | Selected game | Every listed game |
| Conflict handling | Analyze conflicts and show which Mod would win | Warn and allow; later load order wins, with reorder and saved rules | Warn and allow; later load order wins, with reorder and saved rules |
| Reported incompatible Mods | Accepted into the public queue; update timing and individual fixes are not guaranteed | Priority investigation for the selected game; feasible fixes included without a per-Mod fee | Priority investigation for every included game; feasible fixes included without a per-Mod fee |
| Loadouts and automatic rebuilds | Not included | Selected game | Every listed game |
| Game-specific compatibility updates | Resident Evil 4, Resident Evil 2, Resident Evil 3, Resident Evil Village and Resident Evil 7 biohazard — each after its module is released | Included for the purchased game | Resident Evil 4, Resident Evil 2, Resident Evil 3, Resident Evil Village and Resident Evil 7 biohazard |
| Future support | Free single-Mod workflow when a new game is supported | New major games are priced as separate editions | Optional low-cost collection upgrade for new major games |
| Existing paid customers | Not applicable | Purchased game module and compatibility updates remain included | Purchased modules remain available; pay only the collection difference to add future major games |
| Best for | Players who use one Mod at a time | Multi-Mod players focused on one game | Multi-Mod players across several games |
macOS 14 or later · Apple Silicon (M1 or later) only · Intel Macs are not supported
Open the Apple menu and choose About This Mac. The Chip field must show Apple M1 or later; Intel processors are not supported. Device detection only shows this reminder and never blocks the download.
Public builds will be verified for macOS Gatekeeper before release.
Compare the download against a checksum published on this site.
The essentials about supported games, editions, compatibility and purchase support.
Yes. Conversion and deployment use data from a supported official Mac release. Jacob Mod Manager checks common install locations automatically and asks you to choose the game app only when it cannot find it.
No. It is the free edition for every released game module. You can keep an unlimited local library and run compatibility analysis, while enabling one imported top-level Mod per game at a time.
No. Jacob Mod Manager converts supported game-resource files; it cannot run REFramework, DLL/EXE/ASI plugins, Windows code injection, trainers, Cheat Engine tables or ReShade-dependent Mods. Compatibility for ordinary resource Mods still depends on the game build, resource types and how the Mod was created. Paid reports are investigated first, but priority does not guarantee that every technically eligible Mod can be fixed.
Single Game and All Games editions add batch import, unlimited multi-Mod combinations, conflict rules, loadouts and automatic rebuilds for the games included by that license.
Contact support@macmodmanager.app. Paddle and mandatory consumer rights apply to payment refunds, and qualifying delivery or supported-compatibility failures may use our additional 14-day resolution process. Read the refund and compatibility policy.
Jacob Mod Manager works with game and Mod files you legally own. It does not include or distribute CAPCOM game data, official artwork or third-party Mods.
Your Mod library and game files stay on your Mac. Nothing is uploaded automatically.
You can review a diagnostic package before choosing to share it. Read the terms that govern use of the website and software.